Owning squares on the board means charging passing players to gain extra magic for them, so it's within everyone's best interest to own as many as possible. There are over two hundred of the things each has their own ability, and can be used to guard claimed squares (sort of like a hotel in Monopoly, but with teeth), or fight other guardian monsters to wrestle ownership from the opponent. Magic isn't just the basis on which the game is won - whoever reaches the predetermined magic limit and arrives at a gate first is crowned the champion - but it's also spent on summoning monsters, by far Culdcept's biggest draw. ![]() Passing through a gate rewards the player with magic, essentially the currency of this game. ![]() ![]() For those who are new to the Culdcept series - and that's likely to be a large number of people, as the last Western entry was 2008's Xbox 360-exclusive Culdcept Saga - the rules are as follows: the action takes place across a giant game board expanding in multiple directions, with several "gates" positioned throughout.
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